List of supported file formats

GrabCAD Print allows you to print from a huge variety of file types. If you’re having trouble inserting a file, please make sure that the software and version are in the list below.

Software File Extension Versions Supported Color and texture data
Autodesk Inventor IAM, IPT up to 2024 Color only
FBX FBX all versions Color and texture 4
Dassault Systemes CATIA V5 CATPART, CATPRODUCT R4 to V5-6 R2023 Color only
SOLIDWORKS SLDASM, SLDPRT up to 2024 Color and texture 1
PTC ProE / Creo ASM, PRT Pro/ENGINEER 19.0 to Creo Parametric 10.0 Color only
Siemens NX PRT  Unigraphics V11 to v18, NX to NX12, NX1847 Series to NX2306 Series Color only

Solid Edge ASM, PAR 1 to 20, ST1 to ST10, 2019 to 2024 Color only
Neutral Stereolithography STL all versions None
IGES IGES, IGS 5.1, 5.2, 5.3 Color only
STEP STP, STEP AP 203 E1/E2, AP 214, AP 242 Color only
Siemens JT up to V10.9 Color only

VRML


WRL
V2.0 (also known as 97) Color and texture 1
Wavefront Object OBJ all versions Color and texture 1 2
Parasolid X_T, X_B up to 36 Color only
3MF 3MF all versions Body and face color and texture 3
glTF GLTF, GLB version 2 .0 Color and texture
Stratasys CatalystEx / Insight CMB, CMB.GZ version 8.9 or later  None

1 All multi-body files are presented as a single body with one texture, for now. Only GIF, PNG, BMP, and JPEG texture files are supported. Color depth must be 8 bits per channel. For formats that support RGB channels this means a depth of 24 bits per pixel. For formats that support transparency as an Alpha channel (PNG only), the RGBA channels result in 32 bits per pixel. Only triangle meshes are supported (i.e. facets with 4 or more vertices are not supported). 

2 Non-standard OBJ files with long lines wrapping around to the next line using a trailing '\' are supported. MTL material files with displacement / tactile texture information are not supported. To print with such textures, use the texture to physically displace the model geometry. For OBJ files with non-standard per-vertex colors the colors are imported if the RGB color channels are represented as floating point numbers in the range [0.0, 1.0]. 

3 Body and face colors and textures are supported for 3MF files exported from SolidWorks and Keyshot. Other CAD systems have not been tested for color and texture support. For specific guidance on printing 3MF models from Keyshot, please see these tutorials

4 Texture image files must be stored in the same folder as the FBX file. 

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